NFT HEROES AND FUTURE OF THE PROJECT
In the previous article, we have talked about the builders and the scholarship system. You can read it carefully by clicking here. In this article we are going to talk about the NFT heroes, specifically about their races and rarities and how these will influence when playing. We will also talk about the next steps to be taken in our project.
NFT Heroes: Rarities, Races and Features
The rarities of the heroes will influence the game in a certain way, making us advance faster in it. They do not directly influence the rewards, but will allow us to get them more quickly. This advantage will be reflected more in the future PvP mode.
Another characteristic is that, as has already been said, they will be essential to play. We will need at least one hero to be able to build our town hall and take it to minimum level 3. To raise it to level 4 and level 5, you will need to have at least 2 heroes. Finally, for level 6 (the maximum implemented at the moment), we will need a third hero.
Obviously, a legendary hero will be better than an epic, and so on. As we can see, its price is also oriented based on the availability of each rarity, since for now only 6 copies of Aurora have been released among the 150 boxes. As for the races, for now they are largely decorative.
Many people have asked us what are the best combinations in our team of three heroes. That is something that you will have to discover, since it is the grace of the game. Even so, to facilitate your work, we are going to share their skills.
- Death: Summons a Demon Lieutenant.
- Aurora: Heals in area.
- Sariel: Fires a rain of arrows.
- Agathion: Summons skeletons.
- Valefor: Poisons in area.
- Atilus: Berserker mode, sacrifices life and attack.
- Tylaw: Throws a meteorite.
- Il` Ainur: Becomes invisible.
- KargThurum: Summons goblins.
Limitations and next steps of the project
A very important fact to keep in mind is that only one TLW withdrawal per week can be made through the marketplace.
Regarding the marketing and values of the project, we are looking to expand our communities in different regions. Our game is conceived as something sustainable that wants to be maintained over time through organic growth.
Our mission is to make The Last War an entertaining game that does not become tedious, being able to dedicate 20 to 30 minutes a day to it, as specified before. And finally, we want to remind you that we plan to include a clan/guild system in the future, with various game modes, chats to interact with other players, etc.
The Last War team.